About Raredle

Raredle is a daily dice game. It rolls six polyhedral dice for you once a day, you choose nothing at all, and your score is how improbable the roll you were given was.

One roll a day, and you don't get to choose

Every player gets the same six dice: d4, d6, d8, d10, d12 and d20. That is 460,800 possible rolls. You press once, the dice are thrown, and that is your day. There is nothing to re-roll, nothing to keep, nothing to spend and no way to play better. The only skill in Raredle is turning up.

Losing to sheer chance stings less than losing to your own bad guess, and it leaves you wanting tomorrow's roll instead of a rematch. Everyone who played today played exactly the same odds you did.

How a roll is scored

Raredle scans your six faces for 166 patterns, called badges, and every badge you earn pays. What it pays is its own rarity: a pattern that shows up in one roll in three is worth a little, one that shows up once in half a million is worth a great deal. 79 are scoring badges, rare by construction; the other 87 are flavour badges, commoner and worth less, which is why an ordinary roll still comes back carrying a handful of things to look at.

The score is called EP and it is the sum of what your badges were worth. It is not a total of your dice: a low sum can beat a high one.

The scale is deliberately lopsided, because rarity is. An ordinary day scores around 8,990. A top-5% day scores about 40,787. The rarest roll in the game, six ones, scores 61,659,255, because a badge that turns up once in 460,800 rolls pays 46,080,000 on its own. So compare yourself against the tier and the percentile printed beside your score, from D, C, B, A, S, SS, SSS, rather than against a maximum almost nobody will ever approach.

Every badge shows which of your dice earned it and what it paid. It shows its rarity too, as a fraction of those 460,800 outcomes, printed in full rather than rounded into a percentage or tucked behind a tooltip.

The dice are provably fair

Your roll is not drawn when you press it. It is determined at UTC midnight by that day's secret and merely discovered when you claim it. Once the day is over that secret is published, and anyone can recompute any roll from it, forever.

You can check every part of that yourself. How the dice are fair gives the exact algorithm and a verifier that runs in your own browser against the published secrets.

What you can do with a roll

Share it, and write on it. Each badge you earn carries three words, and you may take one word from any badge, up to 10, and arrange them in any order. That poem is the only free choice the game gives you, and it locks the moment you submit it.

Rolls go on a daily leaderboard ordered by rarity, and every roll gets a share link of its own. An account keeps all of them, and the badge collection they add up to. You sign in with a link sent to your email address. There is no password.

Where it came from

Daily games are a genre now, and almost all of them ask you to be clever: guess the word, place the country, name the film. Raredle asks you to be lucky, and then tells you exactly how lucky you were, to the outcome. It is the dice half of the genre.